Tyler Clark

MINDS CDT doctoral researcher | University of Southampton

Portrait of Tyler Clark

High-performance reinforcement learning on a desktop PC

Formal project title: Sample-efficient exploration in visually complex reinforcement learning tasks

Tyler Clark is demonstrating that high-performance deep reinforcement learning can run on standard desktop computing. By reducing reliance on expensive large-scale infrastructure, his research could make this area of AI more accessible to researchers and developers with limited computing resources.

Profiles: LinkedIn | Google Scholar | GitHub | AI Tango on YouTube

Research at a glance

Research focusDeep reinforcement learning on standard desktop computing
MINDS themeEmbedded Artificial Intelligence
MethodsDeep reinforcement learning, value-based agents, game-based test environments
Wider applicationsRobotics, game-playing and other learning-by-doing tasks
Featured outputICML 2025 conference paper
MINDS cohort2022
Current statusDoctoral researcher

Reinforcement learning without a data centre

Deep reinforcement learning is a branch of AI in which a computer program, known as an agent, learns through trial and error. It tries an action, receives feedback on how well that action worked and gradually improves. The approach is used in applications ranging from robotics to game-playing.

Achieving the strongest results has typically required large amounts of computing power, often more than an individual researcher or small team can access. That has made leading-edge work in the field difficult to reproduce or build on without specialist data-centre infrastructure.

Tyler’s research asks how much performance can be achieved within the limits of a standard desktop PC. In his ICML 2025 paper, Tyler and his co-authors present Beyond The Rainbow, an agent that brings together several established improvements from across reinforcement learning research in a single, efficient design. The paper reports state-of-the-art results for reinforcement learning on a desktop PC across a widely used benchmark of Atari games, with training on that benchmark taking around 12 hours on a high-end desktop.

The same approach was also applied, with minimal changes, to more complex 3D games, including Super Mario Galaxy, Mario Kart and Mortal Kombat.

Why the research matters

Lowering barriers to experimentation

Reducing dependence on large-scale computing infrastructure could make reinforcement learning research more accessible to researchers, developers and smaller organisations.

Faster research cycles

Shorter training times on accessible hardware could make it quicker to test ideas, compare methods and build on published work.

Cost and energy implications

Training on a single desktop rather than large computing clusters has potential cost and energy implications, although the effect in any setting depends on the task and the hardware involved.

Research approach

Tyler’s work builds on Rainbow DQN, a well-established reinforcement learning method that itself combined several earlier advances. Beyond The Rainbow adds six further improvements drawn from across the field, with the aim of achieving strong performance while keeping computational demands within the reach of a desktop PC. Each component was tested through ablation studies, in which parts of the method are removed in turn to show how much each one contributes.

Video games provide a useful test environment because they offer complex, varied challenges with clear measures of success. Tyler’s wider doctoral project explores sample-efficient reinforcement learning: agents that learn from fewer interactions with their environment. This matters wherever those interactions are slow, costly or impractical, such as training in the real world.

Research and outputs

Featured output: ICML 2025 conference paper

Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC, by Tyler Clark, Mark Towers, Christine Evers and Jonathon Hare, was published in the Proceedings of the 42nd International Conference on Machine Learning (ICML 2025), a leading international machine learning conference.

Read the Beyond The Rainbow paper in the ICML 2025 proceedings

Explore the Beyond The Rainbow code on GitHub

Research profiles

Sharing research through AI Tango

Alongside his doctoral research, Tyler shares research ideas and technical work with a wider audience through AI Tango, his YouTube channel. AI Tango is Tyler’s own channel and is not an official MINDS or University of Southampton channel.

Watch AI Tango on YouTube

Related story

Tyler presented his desktop reinforcement learning research at the 2026 MINDS and SustAI Showcase. Read the Showcase story and watch the accompanying research film.

Connect with Tyler

Interested in efficient reinforcement learning, accessible AI computing or game-based AI research? Connect with Tyler through LinkedIn, explore his AI Tango channel or contact the MINDS team about a wider research or collaboration enquiry.

Not sure whether this is the right research area? The MINDS team can help direct your enquiry.